Monday, March 4, 2013

Gamification Education

  In my opinion, the gamification education refers to teachers fostering students to learn the knowledge and to meet their teaching objectives by let students play the game so that students can naturally learn what they are supposed to learn in an unconscious and relaxed way.
  To exam whether it is good for students to learn through gaming, I played a escape room game myself---Escape the Room 3. I have to say I am absolutely not an adventure game fan, and what I play most is online fighting or war game. I have tried about three times to get out of the room. All failed. So I just referred to the walkthrough. I do not really like this game but since I am required to write something about the reasons of using games in teaching I will force myself to think of some.
   In this kind of game there are many text instructions to help you to find the solution, which is helpful for learners to fill in their information gap. If I would use such game in my teaching, my objectives might be learn to think in a logical way (because English itself is a language of logics) and to expand their vocabulary (because every word in this game can be an important clue to solve the problem). In order to check whether students have met such objectives, I would first let them write down the procedure of their solving the problem to see whether what they have written is in a logic way and whether they are using the vocabulary necessary to solve the problem in the game.
  During their playing game, I as a teacher will definitely use a walk through when they are about to reach the dead-end, because, generally speaking, people will get frustrated and lose interested in a game if they are unable to solve them over and over again, which is what I have encountered when playing this game, while students' being inactive is the last thing a teacher want to face.  But I see no need to use the images of picture. Aren't the students playing the game themselves? Don't they already know the game?
   In addition, teachers in the gamification education should play a role of guide and they must pick an appropriate game that can overall turn the students on.
  Once again, I have to say I really do not like the escape the room  game, which is supposed to be one of the fittest games for students to learn something.


3 comments:

  1. Personally I don't like playing escape the room games myself, but I think that when used with a walk through they may have some language learning potential.

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